DeltaPhysics (Prototype)
A complete redesign of my old game ForceSlinger.
Current build: Rotation platforming while testing all upgrades!
----------Basic Controls (Typical Menu Controls)----------
Menu: Esc/LCtrl (KB), Start/Menu (Gamepad/controller)
Menu movement - Arrows/WASD/Dpad/LeftStick
Currently 6 rebindable controls (Menu>Settings>Controls).
NOTE 1: Webgl sometimes pauses until first input. Try clicking on the game.
NOTE 1.1: Fullscreen toggle needs a click in webgl to apply. DO NOT USE Esc key because that turns fullscreen off. (Use LCtrl instead.)
NOTE 2: For switching devices: you need to press a button for the game to pick up the device. Sometimes webgl blocks the first input, so try mouse clicking after. For example: press a D-pad button, You can tell if the device is recognized by the different rebind text (via Menu>Settings>Controls).
----------Upgrades----------
[Spin] w (hold) + L/R - change Left/Right behavior for more spin.
[Basic Launcher] LMB - shoot projectile
[Launcher Aim] Mouse (KB+M), Right Stick (Gamepad/Controller)
[Grapple / String] RMB - hold to stay attached
Not Available:
[Launcher Explosive] shift/brake + LMB - shoot explosive projectile, explodes on hit
[Remote Explosive] shift/brake + LMB, hold LMB to delay explosion
----------Upgrade Debug | Test out various upgrades----------
Toggle to Enable/Disable, '5,'8','9' (not keypad) in order:
launcher, spin, rope
Known Bugs:
Certain platform corners have incorrect graphics.
You can skip the spinning shapes area via an unintended jump. [Dead End]
Newest Area ( Projectiles / Turrets ) is a [Dead End]
Player has a very low chance of getting stuck between the Spin Upgrade platforms.
(To get out of any softlock / dead end, please refresh the page)
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Join our Discord: https://discord.gg/DKqr89z
Status | Prototype |
Platforms | HTML5 |
Author | MacroTree |
Genre | Platformer |
Tags | 2D, Metroidvania, Physics |
Links | Community, Twitter |
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