A complete redesign of my old game ForceSlinger.

Current build: Rotation platforming while testing all upgrades!

----------Basic Controls (Typical Menu Controls)----------

Menu: Esc/LCtrl (KB), Start/Menu (Gamepad/controller)

Menu movement - Arrows/WASD/Dpad/LeftStick

Currently 6 rebindable controls (Menu>Settings>Controls).

NOTE  1: Webgl sometimes pauses until first input. Try clicking on the game.

NOTE 1.1: Fullscreen toggle needs a click in webgl to apply.  DO NOT USE Esc key because that turns fullscreen off. (Use LCtrl instead.)

NOTE 2: For switching devices: you need to press a button for the game to pick up the device. Sometimes webgl blocks the first input, so try mouse clicking after. For example: press a D-pad button,  You can tell if the device is recognized by the different rebind text (via Menu>Settings>Controls).

----------Upgrades----------

[Spin] w (hold) + L/R - change Left/Right behavior for more spin.

[Basic Launcher] LMB - shoot projectile

[Launcher Aim] Mouse (KB+M), Right Stick (Gamepad/Controller)

[Grapple / String] RMB - hold to stay attached


Not Available: 

[Launcher Explosive] shift/brake + LMB - shoot explosive projectile, explodes on hit

[Remote Explosive] shift/brake + LMB, hold LMB to delay explosion


----------Upgrade Debug | Test out various upgrades----------

Toggle to Enable/Disable, '5,'8','9' (not keypad) in order:

launcher, spin, rope


Known Bugs:

Certain platform corners have incorrect graphics.

You can skip the spinning shapes area via an unintended jump. [Dead End]

Newest Area  ( Projectiles / Turrets ) is a [Dead End]

Player has a very low chance of getting stuck between the Spin Upgrade platforms.

(To get out of any softlock / dead end, please refresh the page)
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